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Gun mods for skyrim
Gun mods for skyrim










gun mods for skyrim

3dsġ5) right click the name of your weapon you imported over the old one and click transform then editġ6) adjust and align the mesh (I only had to zero out all the positions to center my sword)ġ7) with your blender mesh still open you can delete everything except what would be covered by blood and repeat the above steps for blood effect and lightingġ8) blood effect and lighting requires you to rename the string to blood effect and lightning after importing the.

gun mods for skyrim gun mods for skyrim

3dsġ4) In nifskope highlight the weapon name and import the. dae and this time export your blender mesh as a. Just use it to rotate your blender mesh around the center (use curser rotation) so it's laying the same way as the weaponġ3) again delete the. dae into your adjusted blender meshġ2) NOTE: the. obj and save your blender fileġ0) again open nifskope, but this time export the nitrishape data as a. Size and orient your model using the obj as a guideĩ) delete the imported. That's right a method that utilizes blender 2.71.Ĥ) Use FO3 archive utility and find a skyrim mesh that is close to the weapon you modeledĥ) Open mesh with nifskope and locate the nitrishape data under the weapon nameħ) with your model open in blender import the. After playing around with blender and nifskope I finally found a method that works without having to use the old version of blender. I was trying to find a tutorial on getting custom weapons into Skyrim and was not able to find a method that worked for me.












Gun mods for skyrim